Thunderbirds Are Go: Team Rush

Are you ready to save the world from The Hood?

When I joined Miniclip as a Game Designer, I came across my first personal goal: how can I use what I learned as an Interaction Designer?

My very first projects in the gaming industry was a runner for mobile, in a time where runners were the really popular as Temple Run, Subway Surfer.

But this was not a simple runner, it was a runner themed with Thunderbirds Are Go, a 3d animated series which was a reboot of a classic beloved show.

It features a team of five highly skilled brothers who operate advanced rescue vehicles to save people in perilous situations caused mostly by their nemesis called the Hood.

The game itself was following the classic formula of runner games, also known as endless runner games, are a type of video game where the player controls a character who runs continuously through a never-ending level or environment.

The runner must navigate various obstacles and enemies while collecting items, power-ups, and bonuses to increase their score and progress further in the game.

The gameplay is typically fast-paced, requiring quick reflexes and precise timing to avoid obstacles and enemies.

When I joined the design team. I was tasked to work on the interfaces while keeping the theme of the game.

For example during the gameplay there were moments where the player had to chose switch to another character, and to not break the immersion and flow, the interface was made to look like a video call where the two characters are facing each other.

The whole UI was themed after the idea of holograms which was an element present in the show. This gave us indeed the idea for skinning a video ads into a mini-game where the player had to tap on a hologram representing the world, trying to find the right place where the Hood was hiding. At each tap a video ad was prompted while filling a bar which would have rewarded with a price, making the act of watching ads more fulfilling.

Working on a mobile game with the Thunderbirds IP was a truly unforgettable experience. The opportunity to create a game based on such an iconic and beloved franchise was both an honor and a challenge. I had the privilege of working with a talented team of designers, artists, and engineers to bring the world of Thunderbirds to life in a new and exciting way.

Being a part of this project has not only allowed me to further develop my skills as a game developer, but It has been a truly rewarding experience, and I am grateful for the opportunity to have been a part of it.