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My Q&A with The PhotoMode on Mafia: The Old Country
I recently had the opportunity to sit down with The PhotoMode to discuss our work on Mafia: The Old Country. In this Q&A, we dive into the creative and technical philosophy behind the game’s dedicated Photo Mode. I share some insights into how we leveraged Unreal Engine 5 to capture the “cinematic grit” of 1900s…
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A Conversation around Best Practices, Challenges, Career Advice, and Trends in Games Users Research
A meaningful discussion can spark impact that lasts well beyond the moment — even a year later.One of my highlights from last year was attending Game Access, where I had the privilege of joining a roundtable with brilliant minds from all over the industry. What simply began as an engaging live conversation has now evolved…
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Hatchyverse Builder Spotlight: Francis Tabios — Orchestrating the Creative Symphony of Hatchyverse
Here is my interview for my freelance project as Creative Director for Hatchyverse, where branding and creativity build together a new world. It was very interesting to be part of this side of the creative industry, where worldbuilding and creative strategy were built around the community.