Writing/Feature
Meet the Argonauts
A studio feature on the distributed team behind Fishing Masters, where I was Creative Director.
Meet the Argonauts

The story
Ten Square Games profiled the Argonauts, the team I led creatively on Fishing Masters. Unlike most of the company, the 30+ people worked mostly outside the Wrocław headquarters, from Warsaw, Bucharest and remote locations, on a game outside TSG's usual genres.
The feature looked at how we worked: cross-functional squads, an art team split into concept, 3D, tech art and UI, and artists trusted to make decisions inside a clear art direction.
Highlights
- Our biggest challenge was organising work across distances, and we made it part of the team's culture.
- Squads kept bureaucracy low and collaboration close.
- Being an Argonaut meant pushing each other to explore new territory.
